And for all of the things Steam could do better, mod support is one thing it absolutely nails.
The Steam Workshop allows you to download, install and manage modifications easily.
At the time, Epic said, "This is a huge feature which will take a long time to build."Ä«esides its exclusives, something PC gamers have consistently criticized the Epic Games Store over is its less robust feature set than Steam. The company has been working on mod support since last summer. It will also handle automatically installing them. The tool will allow you to browse both player- and developer-made mods. "This is an early iteration of the feature, but you can expect to see more times supported in the future," said Epic. The company announced on Twitter that MechWarrior 5: MercenariesĀ is the first title on the Epic Games Store to include support for community-made modifications. Keep an eye out! - Epic Games Store July 30, 2020 This is an early iteration of the feature, but you can expect to see more titles supported in the future. Mod support is now in beta on the Epic Games Store, starting with Mechwarrior 5. One of those, mod support, is now available - albeit in beta form. If successful, when loading the game, the main menu "Steam Workshop" panel should be blank except for a note that the game was started with the -noWorkshop toggle.Last year, Epic shared a publicly available roadmap detailing all the features it's working on adding to its digital games marketplace. To disable everything from the Workshop, enter the following option: -noWorkshop On the General tab, click on the button labeled Set Launch Options. In the Steam Client, right-click on Cities Skylines and select Properties.
Mods that are "turned off" are still loaded and may still cause problems. If you are having problems with the game while using mods, you may want to try disabling them to help troubleshoot the problem. Mods that are turned off are still loaded, and if they were causing problems, turning them off may not make the problem go away. Others will have little or no impact on performance. Mods may increase the workload on your computer, slowing it down, in some cases to beyond usability depending on your computer's specifications. Also for mods that affect your saved game, if you want to share the saved city, whoever else wishes to use it must also have the same mods. While some mods do not affect your saved games, others do, and if they no longer function, then you may not be able to continue to play that city. This should be noted on their workshop page. Some mods may require other mods in order to function properly. Some mods that make changes to the same parts of the game may conflict with one another. Mods can change gameplay and depending on what the mod does, could make achievements easier, therefore achievements are disabled when mods are active. Modders can remove or alter their work without notice at any time. If you use mods, while many may be updated quickly, you may have to wait hours/days/weeks for them to be updated after a patch, during which time your city could be unplayable (starting a new city is an option). There are many mods available, and Colossal Order cannot be expected to ensure that they will all still work after a patch, though they often work with modders to help them know what is coming. Often when game patches are released, information on mod incompatibilities gets posted on the Cities Skylines Paradox forum by helpful fans. Many mods will be updated by their creator or others, while some may no longer be supported.
Mods make changes to or add to the game code, and when the game is updated ( patched), some mods may stop working properly.
Mods are executable code, and as such there is always some risk in running code that you do not know the contents of. There are many mods in the Steam Workshop that can be amazing to use, and this section is not meant to discourage their use, but there are some downsides which you should be aware of.
There are a few "built-in" mods that come with the game.